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1. What is an impulse response?
In musical applications, an impulse response (IR) is
the response of an acoustic system to an impulse of energy. In the case of a
concert hall and musical applications, an IR is the hall’s response to an
impulse of energy (sometimes an actual gunshot). How the sound of the gunshot
decays in the hall depends on how the sound bounces around and is absorbed by
the hall. We call the decay of the gunshot the room’s “reverberation”. Since
the gunshot supposedly contains all frequencies at the same level, we can
safely assume then that the decaying reverb of the hall contains the sonic
fingerprint of that hall complete with all its reflections, resonances and
timbre. If we digitally record this decay, we have an impulse response. The
impulse is the gunshot, the room’s reverb is the response.
2. Can I get impulse responses of things other than real rooms?
Yes. The process is basically the same: inject audio
energy (an impulse) into the object, digitally record the objects response to
the impulse. You can inject an impulse of energy into lots of different
electronic things: hardware reverb units, software reverb units, microphones,
speakers, EQ’s, compressors and limiters. Acoustically, other things
like piano sounding boards, violin bodies, etc. yield interesting IR’s.
Basically, if you can put energy into a system of some kind, acoustic or
otherwise, and digitally record how that system reacts to the energy, you can
get an impulse response.
3. What does an IR file look like?
It’s simply a digital audio file like a .wav or .aiff
file as it is really and truly audio. If you open the IR of a concert hall in
an audio editor, it looks like a nearly full scale spike of energy early that
decays over the course of the IR. Since audio files are typically large, most
of the time IR’s are compressed as .zip or .rar files to make downloading over
the web more time efficient.
4. What does an IR sound like?
If the impulse was a gunshot recorded in a concert hall,
the recorded response
sounds like a gunshot recorded in a concert hall because that’s what it IS.
The interesting thing is what you can do with an IR file…
5. What can I do with an IR file?
You can use IR’s for a number of things. If you’re an
acoustician, you can gain a great deal of information about the acoustics of a
room by statistically analyzing the IR. Things like reverb time, distance to
the nearest reflecting surfaces, initial time delay gap (a measure of the
hall’s perceived acoustical intimacy), interaural cross correlation (measures
envelopment) and other esoteric things are all contained in the gunshot
recording and can be extracted with the appropriate software.
The real magic for the rest of us is that a recording
engineer can use IR files to add an acoustic space to otherwise dry recordings
by loading the IR file of a desired room into a convolution processor plugin
and convolving the dry recording with the room IR. If you don't understand
this just keep reading...
Convolution is a mathematically intense process
whereby one file is multiplied by another. Desktop and laptop computers have
only become powerful enough in the last 4 or 5 years to do real time
convolution. Early in the game there were a few dedicated hardware devices
like the Sony DRE777 that did convolution, but since general purpose computers
have become powerful enough, these devices are more or less obsolete.
In the case of adding reverb to a digital recording,
the recording is convolved with an IR file and the resulting file has the
characteristics of BOTH orginal files. For example, if you had a recording of
yourself in a closet (very dry) and an IR of Carnegie Hall (reverberant hall),
convolution of the two files would result in a recording of you being in
Carnegie hall. Not a recording like being in Carnegie Hall, but an
exact mathmatically computed version of you in Carnegie Hall. It will
sound exactly like you made the recording with the mic setup the IR was
captured with. The realness of the result needs to be heard to be
believed.
No. Everything you need is either free or very
inexpensive on the web. There are free Digital Audio Workstation (DAW)
programs (Computer Music magazine has one), free convolution plugins (SIR for
example) and inexpensive or free IR files from this website and others.
8. How do I use convolution to add reverb to my recordings?
The process is relatively simple. You’ll need an IR
file (obtainable from this website and others), a convolution plugin (most are
VST compatible and some are free on the web) and a VST host DAW or audio
editor (Cubase, Logic, Audition, etc.) To add reverb to your recording, do the
following:
1. record a dry (no reverb) wave file into your
DAW (VST compatible).
2. load a convolution plugin (SIR, Pristine
Space, etc.) into the channel that contains the recorded file.
Alternatively, you can place the convolution plugin across the software
mixer output to add reverb to all tracks at once.
3. Load an IR file into the convolution plugin.
4. At this point, the convolution plugin should
be processing the audio real time so that you can hear the results when
you hit play in your DAW software. When you mix down to an audio file in
your DAW, the convolution effects will be added to the file permanently.
5. Note that all convolution plugins that I know
of allow you to adjust many parameters such as wet/dry balance, EQ,
stretching and compressing of the IR, etc.
9. What else can I do with IR’s and convolution?
1. Be creative. In IR file is nothing but audio,
so any audio file can be convolved with any other audio file (within
reason). Some convolution processors have a length limit on the IR they
can load (measured in seconds.) Also, the longer your IR file, the more
you tax your computer. Beyond that, anything you can do to an audio file
you can do to an IR (EQ, reverse, chop up, process with other plugins,
etc.)
2. There are IR’s of rooms, concert halls, giant
arenas, coffee cans, expensive reverb boxes, vintage EQ’s and
compressor/limiters, esoteric mic preamps, etc. You can add the sonics
of any of these spaces or pieces of gear to your file without actually having
to own them! The quality of your results depends on the quality of
the initial IR.
3. There are also inverse IR’s. These can
effectively subtract the sonic effects of a device. For example, I’ve
seen inverse IR’s of a Shure SM57 mic and a regular IR of a Neumann U87
mic. (Brand names are copyright their respective owners.) This would
allow you to record something with an inexpensive SM57, use an inverse
IR to remove the coloration added by the SM57, the convolve the result
with an IR of a U87 to add the qualities of that mic. I’m not sure it
will sound exactly the same as if you’d recorded initially with the U87,
but it sure is a lot cheaper!
Voxengo’s Pristine Space convolution processor
is particularly well suited to this kind of processing as it has 8
channels (4 stereo pairs) of processing with numerous routing options.
Using one instance of Pristine Space, you could remove the effects of
the SM57, add the sound of the U87, and then subsequently add an
expensive mic pre and plate reverb all in one step!
4. Make a surround recording from stereo. Using
either Ambisonic IR’s or front and back stereo pairs of IR’s of one
hall, you can convincingly create a surround recording from simple
stereo. The results are
spectacular from an ambience perspective.
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