Home FAQ's Real Spaces Reverb Boxes Compressors Contact Us Articles Convolution Plugs

    Techniques for Recording Impulse Responses of Real Acoustic Spaces

    by David Gauger II

    "Shofarsogood"

    (See the previous article for microphone selection, placement and geometries when recording impulse responses.)

    Impulse Generation

    Now that your mics are set up and the lines are run, there are 3 main methods to generate an impulse that will garner the response we're looking for. The oldest is a simple gunshot. There are several problems with this method. You need to carry what looks like a firearm (not always a great idea) which has gun powder residue all over it (a problem if you fly a commercial flight!) and is comparetively expensive. And on top of it all, the impulse it makes (the gunshot) is not always consistant and might not contain every frequency at equal energy which is what we're after. In addition, not every gunshot has the same exact intensity. On the plus side, it's loud (we need lots of volume in order to get a decent signal to noise ratio), it's small, and the resulting digital recording IS the IR: no post processing necessary other than to edit the beginning and end of the IR.

    Another method is called the swept sine. The basic idea is to take the frequency spectrum and spread it out over time. The result is a sine wave that starts at 20 Hz and sweeps up at a predetermined rate to 20 Khz. On the plus side: if you've got a good playback system, this method yields extremely accurate spectacular sounding IR's. The downsides: much more equipment to set up (amps, monitors, CD player, etc.) and you must have accurate monitors capable of filling whatever room you are impulsing with a lot of sound. The pros use omni-directional speakers to send out energy in all directions. Also, after you're done recording, the sweep tones must be run through a piece of software called a deconvolver. Audioease Altiverb has one, as does Voxengo and a few others. The output of the deconvolver then often needs to be edited (heads and tails) also.

    The third method, MLS sequence, uses a specific sequence of pulses that are then run through a deconvolution-like process to recover the IR. This method is least used by amateurs due the the software needed to utilize it.

    Impulsing tool (substitute for a starter pistol)

    First try: starter pistol. They’re not readily available these days. Besides, showing up at some church and shooting what looks like a real gun (even if it’s a starter pistol) with all the noise and smell of spent gunpowder is enough to make people really nervous these days. They also cost about $100, at least as far some cursory web research went.

    Bottom-feeder solution: a powder actuated power nail device. The Remington company makes one for about $30 and it’s designed to drive nails into concrete. Basically, you put a .22 blank in the top, a special case-hardened nail in the bottom, then tap the top of the device with a standard hammer. The charge blows (making the big bang that we’re looking for) driving the nail into concrete.

    The .22 blanks come in strengths numbering from 1 to 4. Use the #4 charge which is the strongest. Strength number 3's didn’t sound very good to my ear. The problem with #4 charges is that they really drive the nail hard. One solution is to fire the nails into a double thickness (about 7 or 8 inches thick) of a 2 foot long piece of “Glue-Lam” board. All the laminations and glue holding them all together slows the nail down better than just a 6 by 6 board.

    Problems notwithstanding, we now have a legal, unobtrusive device that makes a lot of noise similar to a starter pistol. The tool, .22 blanks, and nails can all by purchased at your local ACE or Sears hardware stores. Here is the device: http://www.cornerhardware.com/productdisplay.pl?item_id=215436&AID=10283904&PID=1255551

    One issue here is the tone quality of the resulting “gunshot”. The shots are fairly consistent although there are some that could be considered “duds” or at least they lack power and sound different than normal. Do at least 2 “gunshots” at each impulse location to account for these variances. In the editing stage, choose the gunshot that sounds most like all the others in the set in terms of tone and volume.

    As for the frequency content of the sound, they’re a little bass shy and perhaps a tad mid-range heavy but still very useable. Perhaps an RIAA-like emphasis EQ curve could be designed and used on each impulse in the editing stage. The frequency content mimics the fact that many engineers roll off the bottom end of the feed to the reverb anyway to avoid bass buildup.

    With all the talk about Gigapulse's ability to add reverb from different originating locations, you can blanket the stage doing a nailer “gunshot” every couple of feet or so. The idea is that if you want to have a sound that is panned hard left, you can use an IR where the gunshot was recorded from a hard left position as well, and you'll get the hard left early reflections and coloration. That is the way it occurs in real life, as we all know.

     

    Recording Equipment

    Use whatever you have, as long as it's digital because the signal to noise ratio is not favorable to analog equipment noisiness at the end of the reverb tail. You can even use a computer if you have enough mic pres and can quiet the fan noise somehow. The Fostex VF16 16 track digital recorder works well for a number of reasons:

    1. 16 track simultaneous recording

    2. SCSI port for data transfer to my computer for editing

    3. 8 physical inputs

    4. Adat and SP/DIF optical interfaces (either or, not both at the same time.)

    5. Phantom power on the 2 XLR inputs.

Disadvantages: very poor internal effects (my opinion) and fixed 16 bit 44.1 kHz recording.

The VF16 has 8 inputs but only 2 of them have XLR connectors. This means that it lacks mic pre’s and and phantom power on the remaining 6 inputs. I use the SM Pro Audio PR8 unit to provide this. It is one rack unit high and has 8 mic pre’s with switch able phantom power on each channel. Not the quietest mic pre’s on the planet, but OK if you make sure you've got your gain staging right.

To record on the remaining 8 channels, the VF16 requires you to input the sound via the ADAT port. The Behringer ADA8000 does the job here. It's a one rack unit A/D and D/A converter with phantom power, 8 XLR’s, 8 mic pre’s, balanced outputs and ADAT output as well. All for $199. What a deal. The mic pre’s sound reasonably good, too. Bottom line with this setup: portable 16 track digital recording, and I don’t have to rip the computer out of the studio to record.

As far as setting levels goes, the typical rules apply. Record as hot as possible without clipping to maximize signal to noise ratio. It goes without saying that you'll probably want to record at the highest sample rate and bit depth your equipment will allow.

Recently I've acquired equipment that enables me to record at 96 Khz, 24 bits and also some Mackie HR824 monitors. This jump in equipment has made it possible to record 45 second sweep tones and recover the IR files as high as 96 kHz, 32 bits after editing.

Editing

In general,edit your "gunshot" IR's so as to leave the spike in. Some say this is good since you get localization and can use the IR's fully wet. Others disagree. The truth of the matter is that it's just plain easier to leave it in. Trying to find where the impulse (spike) ends and where the response (reverb tail) begins is not at all obvious. My advice: leave it in. You'll find the sound is not compromised that much, if at all.

Also, since you’re probably running more than one mic pair, if you preserve the timing between the impulse pairs, you can use two pairs of impulses in a 4-channel surround situation. I do it by starting with the nearest mic pair. If the location of the beginning of the impulse is at 1:03:04.332, then I edit ALL the impulse pairs using that as a start location. As you move back in the auditorium, the sound arrives later and later to the far mic pairs with respect to the nearest pair. The result is that there is increasing “dead air” at the beginning of the far mic’s IR’s but if you edit even the far IR’s with a start time of 1:03:04.332 and leave the dead air, all your IR’s will be time-aligned.

I generally try to leave at least one second of dead air in the file after the last of the sound has died away in the IR for the convolver and it’s latency.

Summary

To sum all this up:

1. Use matched condenser mics.

2. Choose a mic geometry. Spaced omnis and rear-facing spaced cardioids work well.

3. Choose mic locations between 1/3 and 3/4 or more of the way back in the hall.

4. Measure and document everything. Pictures are good.

5. Set your levels, hit record, then blast away. Blanket the stage with impulses.

6. Edit every IR using the exact same start time (found at the nearest mic pair)

7. Fire up your convolution reverb and enjoy the new acoustic space you’ve captured!